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<p>[QUOTE="gai08, post: 141955, member: 17600"]<span style="color: Red">Controlling the Kart at the limit</span></p><p>We move into our next topic with a discussion on controlling the car at the limit. There are two means by which a driver controls his car: the steering wheel and the pedals. The first controls the front end, and the other the rear end. To effectively describe what a driver has to do we divide the bends into two fundamental groups: slow and fast.</p><p><br /></p><p><span style="color: red">Slow corners</span></p><p>For this type of bend, it is best to have an oversteering car, that is one which slides more at the rear than it does at the front. It is thus an agile car, pivoting around itself, and it is also efficient. By turning more than the radius of the bend, it reaches the exit more quickly, which constitutes time saved. </p><p><br /></p><p>The slower the corner, the more you need to 'place' the car neatly. Turning the wheel onto the correct line you must be quick and incisive without exaggerated movement; turning it too much and you will achieve the opposite effect to that desired. Then, the driver must wait before accelerating so that the rear wheels don't bite too early. You enter this type of corner under full deceleration, the rear wheels slowed only by engine braking. That is the point at which they have their least grip, which makes the car all the more lively at the entry to the corner. Then it will oversteer increasingly until the driver feels it is time to retake control. At first you do this via the throttle: </p><p><br /></p><p>If you apply a lot of power in a long corner, you can hold the slide for a reasonable distance. </p><p><br /></p><p><br /></p><p>If you apply limited power, or it is a short corner, you can balance and stop the slide by thus restoring grip to the rear wheels. </p><p><br /></p><p>At the same time, you bring the front wheels back into play. If that isn't enough, you apply opposite lock - that's to say steer in the opposite direction to the corner - to restore balance and regain control. Opposite lock demands extremely quick and precise movements. </p><p><br /></p><p>It can happen that you overdo the steering input at such a time, or that, having done it, you wait too long before straightening out the front wheels. This is a common mistake made by beginners and it results in the car shooting back to the other side of the circuit, oversteering in the opposite direction. This is more often sharper and more deceptive than the original oversteer; it is thus much more difficult to master as the front wheels are all of a sudden on full opposite lock in the wrong direction! </p><p><br /></p><p>It is thus imperative to straighten the front wheels just as soon as you have corrected the oversteer. It should be stressed that strong oversteer may require double the steering corrections, and that perfect control will only be retained once the car has returned to complete stability down the following straight.[/QUOTE]</p><p><br /></p>
[QUOTE="gai08, post: 141955, member: 17600"][COLOR="Red"]Controlling the Kart at the limit[/COLOR] We move into our next topic with a discussion on controlling the car at the limit. There are two means by which a driver controls his car: the steering wheel and the pedals. The first controls the front end, and the other the rear end. To effectively describe what a driver has to do we divide the bends into two fundamental groups: slow and fast. [COLOR="red"]Slow corners[/COLOR] For this type of bend, it is best to have an oversteering car, that is one which slides more at the rear than it does at the front. It is thus an agile car, pivoting around itself, and it is also efficient. By turning more than the radius of the bend, it reaches the exit more quickly, which constitutes time saved. The slower the corner, the more you need to 'place' the car neatly. Turning the wheel onto the correct line you must be quick and incisive without exaggerated movement; turning it too much and you will achieve the opposite effect to that desired. Then, the driver must wait before accelerating so that the rear wheels don't bite too early. You enter this type of corner under full deceleration, the rear wheels slowed only by engine braking. That is the point at which they have their least grip, which makes the car all the more lively at the entry to the corner. Then it will oversteer increasingly until the driver feels it is time to retake control. At first you do this via the throttle: If you apply a lot of power in a long corner, you can hold the slide for a reasonable distance. If you apply limited power, or it is a short corner, you can balance and stop the slide by thus restoring grip to the rear wheels. At the same time, you bring the front wheels back into play. If that isn't enough, you apply opposite lock - that's to say steer in the opposite direction to the corner - to restore balance and regain control. Opposite lock demands extremely quick and precise movements. It can happen that you overdo the steering input at such a time, or that, having done it, you wait too long before straightening out the front wheels. This is a common mistake made by beginners and it results in the car shooting back to the other side of the circuit, oversteering in the opposite direction. This is more often sharper and more deceptive than the original oversteer; it is thus much more difficult to master as the front wheels are all of a sudden on full opposite lock in the wrong direction! It is thus imperative to straighten the front wheels just as soon as you have corrected the oversteer. It should be stressed that strong oversteer may require double the steering corrections, and that perfect control will only be retained once the car has returned to complete stability down the following straight.[/QUOTE]
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